Her contact damage is greater than in the first form, but her defense decreases significantly to 10. In this form, Plantera ceases to fire the same projectiles from before and instead moves much more quickly and aggressively in an attempt to inflict contact damage. Once Plantera is brought down to half of her maximum health ( 15,000 / 21,000 / 26,775), she changes into her second form as her pink petals fall away to reveal a thorn-filled mouth. There is a short cooldown after a projectile has been fired, which depends on Plantera's current health as well as the type of projectile:Ĭooldown (in seconds), based on Plantera's health Poison Seeds and Thorn Balls are only dispensed used when Plantera's health is below 80% ( 24,000 / 33,600 / 42,839). They will try to follow the player horizontally, potentially overwhelming the player if they stay within the same area for extended periods of time. Thorn Balls are similar to the projectiles released by Spiky Ball Traps but ricochet off solid blocks much more quickly and erratically. On the Desktop version, Console version, and Mobile version, the green Poison Seeds have a 1/2 (50%) / 100% chance to inflict the Poisoned debuff for 3–7 / 4–9 seconds. ![]() ![]() Seeds and Poison Seeds function similarly to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow, but can travel through blocks.
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